Scenery in the X‑Plane simulator can include essentially everything outside the aircraft. Introduction to Scenery Development in X‑Plane What the Scenery System Does For a PDF version of this manual, use an HTML to PDF converter such as. To search for a specific term or set of words, press “ctrl” (“command” on a Mac) + “f” to be taken to the term anywhere in the document. Clicking on terms highlighted in blue like this will take you directly to the relevant text or section. To use this manual, you can jump to a section by clicking its title in the table of contents on the side. This is version 1.30 of the manual for WorldEditor. Last updated: 18 March 2015 Introduction and Setup Appendix: Using the USGS Seamless Server.How X‑Plane Locates Objects, Terrain, and other Graphic Resources.Appendix: About the X‑Plane Library System.Appendix: Anatomy of the X‑Plane Scenery System. Creating Airport Traffic Flow Information.Drawing Object Strings and Line Markings.Adding Objects and Auto-Generating Scenes.Creating Windsocks, Light Fixtures, and Airport Beacons.Adding and Modifying Runways or Sealanes.Inserting and Tuning the Unmodified Images.Setting the Default Airport for Editing.Setting Up the Basic Airport Information.The Editing Tabs and the Attributes Pane.What Is WorldEditor, and What Can It Do?.The Scenery Creation Community & Additional Resources.Introduction to Scenery Development in X‑Plane.
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